You arrive at a crossroads. Dark clouds gather overhead, casting deep shadows. A low mist rolls over the moors that surround you to the East, South and North. To the West, the road leads up to a wind-battered inn. A wisp of smoke escapes the chimney and swirls into the fog.
In the East, over the marshes, a faint light flickers.
To enter the inn, go to 207.
To follow the light, go to 91.
The path twists and winds, avoiding invisible dangers. The light shimmers, more distant now. You are too slow.
Return to the crossroads? Go to 56.
Try and go on? Go to 314.
An old man emerges from the darkness. He carries a misshapen bundle which twitches and cries anxiously. “Do not follow the light”, he says. “That way madness lies.”
To ask about the bundle, go to 67.
To find out more about the light, go to 3.
Ignore the man and resume your chase: go to 202.
You are alone in the dark. The light has faded into the gloom. It is too dark to turn back; you will have to make your camp here.
Go to 159.
Your sleep is feverish and cold, filled with nightmares.
Suddenly, there is warmth. You sense a blue glow around you. You do not open your eyes. A small, hot hand rests on your cheek for a moment. Your dreams light up with alien beauty you will never describe.
You wake up.
A flickering light is speeding away across the marshes.
To follow the light, go to 12.