Ghost Hunter 2

The map did say ghost town.  But somehow, I thought it was just a really small town.  I glanced at the map again before I went in.  Ah, Ghost Town.  Oops, it’s little things like that that get you killed – repeatedly.

Being a ghost hunter is not all that easy.  You have make sure you have all that you need, you forget one little thing and you’re toast.  A misread is defiantly one of those little things.  So I don’t have everything I need.  The smaller ghosts are no problem, they are not that strong.  They are also easier to see – they let off a faint glow.  With some great timing and a handful of pre-emptive strikes I can vanquish them without dipping into my limited, so limited, supplies.

The bigger ones are a lot trickier, I need more than great timing.  I check my supplies as I hit the halfway mark and if I’m really, really crazily lucky, there will only be two large ghosts – it’s all I can handle right now.  But I’m only half way and I’ve already killed seven.  Everyone knows the second half is harder.  Maybe I can just run through the town and get out the other side.  But then I won’t be paid.  People only pay once you’ve finished the mission.  I also can’t level without clearing the town.  I see my own death before me.

I really need an item shop.

10 thoughts on “Ghost Hunter 2”

  1. Cute idea, I like the slow introduction to it – ‘death – repeatedly’ :)
    Also like the general cross over ideas between game and reality; fear amnd challenge.

    Worked kinda well for me.

  2. This was fun! I didn’t pick up the computer-game aspect until halfway through, which will teach me to read too fast and not look properly at the title (the title is clever!). The matter-of-fact tone is interesting, it makes you look harder at the story as you try to work out why the speaker isn’t registering fear or dread, which allows the computer-game thing to sneak up on you. I enjoyed this, thank you.

    You could, perhaps, have had some fun with the reality/game interplay by including some descriptive details of the actual town, this felt a little flat and abstract?

    1. Thanks.

      I was nervous about too much detail in case people realised immediately it was for a game. I often find that a bit tricky as I know what is going on but I don’t want the reader to get right away so to be on the safe side I go heavy on vague.

  3. This captures the immersed video gamer beautifully without being obvious about it at all. It reminded me a little of Order of the Stick, but was less flippant. I really enjoyed it, especially on a second read when I was clearer about it being a game. The title had a futuristic/post-apocalyptic (cyborg protagonist) vibe for me, rather than video game so I only understood in the third paragraph.

    I presume in “A misread is defiantly one of those little things.” (2nd paragraph) you meant “definitely”. The word “defiantly” sent my mind off on a complete (not entirely unpleasant) tangent about how a misread could be defiant :-)

  4. Cool! Fun!
    I like the stepped reveal of the in-the-game-world aspect.

    Two little personal preference sort of niggles:
    > my limited, so limited, supplies
    > really, really crazily lucky,
    didn’t quite work for me.
    “so limited” didn’t add anything an felt somehow slightly out of tone with the rest, an the second really seemed superfluous.

    I dig the final line.Very “uh oh. That’s a big beastie up there”

  5. I really like this and thought is was very clever. I had no problem with the “so limited” and “crazily lucky”, they sounded exactly like a kind of stock phrase – makes sense if you say this was an actual quote from your gaming, that’s exactly how it felt.

    The tone, the gamer language, all work perfectly. The reveal was slow for me, and I often don’t read titles properly so I didn’t put that together at first, but in the end it made perfect sense.

    Only gripe, on second reading, was how could a “Ghost Hunter” misread “ghost town”? It bothered me a little as surely a Ghost Hunter would always expect ghosts?

    All in all, brilliant, and thank you!

Leave a Reply

Your email address will not be published. Required fields are marked *